My constructive criticisms:
*. Extremely Long writeups in a game with a lot of players was pretty hard to digest. Normally I would have been all over the write ups, but until 1/2 the people were eliminated, I didn’t really have time, and I am sure I am not the only one who skimmed through a number of write ups just to keep up.
*multiple wolves with various unknowable ways of being killed ultimately was very demotivating as a villager, there was a certain blasé attitude that kicked in that you as mod were just doing whatever you wanted to tell a story, and it wasn’t worth the effort to figure it out as players, not to mention being next to impossible to do so.
*for me, this game falls in the category as
@DocEspana complains where the game has strayed too far from WW anymore, and is something else. I like problem solving and mechanics more than most in WW, but if it is too hard, or in some cases impossible to understand the mechanics I just kind of shrug.
*personal preference is that I dislike super powered players, as the game is much less interesting to those who don’t have those roles. I especially don’t like chaos with win conditions, Again this is preference though.
*Didn’t know the theme, and don’t really get why it was such a big deal to keep it secret. And not really thrilled that some people knew and others didn’t.
The game had really nicely thought out roles, and a lot of love in the writeups, and was very well run. I really enjoyed playing so that is a tribute to your game design and game running. The stuff above is just a few points that distracted from the overall perfection.
Thank you for your time and effort.