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- Sep 19, 2010
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I appreciate the basics of forward and back projection in CT, using forward projected results at different angles, work backwards to estimate the values of original voxels.
I also see there is a fuzzy rim around the voxel when we take numerous projections, with 1/r functional dependence on distance r, and we can apply convolution/ramp filter to pre-subtract that effect off. I got the filter bit. Just pre-empting the effect and taking it off in advance.
My question is: why is there this fuzzy rim in the first place?
Suppose we take infinite projections, shouldn't we then have enough data to accurately describe each single voxel (so accurate we don't even get the fuzzy rim)? But that's not the case. In truth even if we took infinite projections, that fuzzy rim will still be there. Why?
Sure at 4:50 of the clip I see spokes, which become shorter and blunter as we increase the number of projections. One can say "see, as you increase the projections, those spokes flatten out and fuse to become the halo". But that still doesn't make sense. The spokes are just overlapping ADJACENT projections. Our back projection calculation is only concerned with overlap of ALL projections, not just adjacent projections. Overlapping bits of adjacent projections are automatically ejected from our calculations, so those spokes shouldn't have anything to do with the halo effect.
https://www.youtube.com/watch?v=8V2QBD8nh_s
Graph at 5:10 suggests no matter how many projections we increase to, there will always be that fall off rim. Why?
Hope my question is clear enough. I can appreciate there's inaccurate rim with just few projections, but why persistent halo even at infinite projections? Just seeking kind explanation for this mathematical/physical phenomenon in simple English please.
Many thanks.
I also see there is a fuzzy rim around the voxel when we take numerous projections, with 1/r functional dependence on distance r, and we can apply convolution/ramp filter to pre-subtract that effect off. I got the filter bit. Just pre-empting the effect and taking it off in advance.
My question is: why is there this fuzzy rim in the first place?
Suppose we take infinite projections, shouldn't we then have enough data to accurately describe each single voxel (so accurate we don't even get the fuzzy rim)? But that's not the case. In truth even if we took infinite projections, that fuzzy rim will still be there. Why?
Sure at 4:50 of the clip I see spokes, which become shorter and blunter as we increase the number of projections. One can say "see, as you increase the projections, those spokes flatten out and fuse to become the halo". But that still doesn't make sense. The spokes are just overlapping ADJACENT projections. Our back projection calculation is only concerned with overlap of ALL projections, not just adjacent projections. Overlapping bits of adjacent projections are automatically ejected from our calculations, so those spokes shouldn't have anything to do with the halo effect.
https://www.youtube.com/watch?v=8V2QBD8nh_s
Graph at 5:10 suggests no matter how many projections we increase to, there will always be that fall off rim. Why?
Hope my question is clear enough. I can appreciate there's inaccurate rim with just few projections, but why persistent halo even at infinite projections? Just seeking kind explanation for this mathematical/physical phenomenon in simple English please.
Many thanks.